erius
f3aaa26df8
Changed file format for a FileTape - added and example in the class comment Removed prev_line_pos and at_first_line fields from FieldTape Changed Tape data type from int32_t to uint32_t Cleand up includes Implemented FileTape methods Unit tests are in working state
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#ifndef TAPE_H
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#define TAPE_H
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#include <cstdint>
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namespace tape {
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/**
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* Abstract class representing a magnetic tape.
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*
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* Tape is a storage medium consisting of N cells, where each cell contains a
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* 32-bit unsigned integer. Data can be read or written into one cell at a time.
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* Tape can be moved one cell forward or backwards in order to change the
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* targeted cell. Tape performs every operation sequentially. The amount of data
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* stored on a single tape could exceed the amount of available RAM. Moving tape
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* forward or backwards is a very time-consuming operation.
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*/
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class Tape {
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public:
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Tape() = default;
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Tape(const Tape &) = default;
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Tape(Tape &&) = delete;
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Tape &operator=(const Tape &) = default;
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Tape &operator=(Tape &&) = delete;
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virtual ~Tape() = default;
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/**
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* Advances the tape one cell forward.
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*
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* @return false if the next cell doesn't exist (reached end of tape),
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* otherwise true.
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*/
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virtual bool seek_forward() = 0;
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/**
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* Rewinds the tape one cell backwards.
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*
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* @return false if the previous cell doesn't exist (reached beginning of
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* tape), otherwise true.
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*/
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virtual bool seek_backwards() = 0;
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/**
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* Reads data from the current cell.
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*
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* @return number, that is stored on the current cell.
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*/
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virtual uint32_t read() = 0;
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/**
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* Writes data to the current cell.
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*
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* @param data Number, that should be written to the current cell.
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*/
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virtual void write(uint32_t data) = 0;
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};
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} // namespace tape
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#endif
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